It's an allegory depicting the age old conflict between good and evil. Using allegory allows for a representation of a deeper spiritual meaning using the physical representation of a Norse saga. Drawing from this genre allows for a rich narrative and is brought to life through playing cards.
The Lucent Lands were once a utopia of peace and power. Safe behind guarded borders, every creature that came out of the Cave of Creation lived in a haven of prosperity and wealth, provided by the eldest among them, Ahendhal. The kingdom of The Lucent Lands could not be overcome from beyond its borders, but that was before The Fracture that came from within. The Fracture split more than the kingdom, it divided families. As brother fought brother, reinforced by the armies of their respective houses, Ahendhal enslaved them both and banished the treacherous brother along with his faction into the lower part of the land which to this day is called the Shadowlands. The Faction War raged on for nearly a century with no end in sight. Then a new creature came from the Cave of Creation which changed the course of the Faction War. This creature was prized by Ahendhal as the pinnacle of creation, and was prophesied to rule over the factions which enraged Kapshunis, the King of the Shadowlands, and inspired him to changes his tactics to those of vindictiveness and malice toward Ahendhal’s prize.
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